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Computer Graphics

Computer Graphics

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This third edition has been completely rewritten to offer detailed, up-to-date coverage of core concepts, algorithms, and technologies used in modern computer graphics, integrating both 2D and 3D techniques as well as their practical applications. It covers essential topics such as:
• The rendering equation
• GPU architecture
• Importance sampling in physically-based rendering
• Wide-ranging 2D and 3D graphics algorithms
• Comprehensive mathematical foundations
• Programming examples in C++, C#, WPF, and pseudocode
• Full-color illustrations throughout, enhancing clarity.

Pearson Education

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